![]() ![]() There is a tool used by Dark Souls PC diehards that is made to allow super powerful rigs the chance to run the game at 60fps with maxed out graphics and texture swaps. During my Boot Camp play time I was constantly jumping back and forth between 15fps and 30fps, which made combat and exploration difficult. If not, the game attempts to halve that speed and locks you at 15fps. If your PC has ample power to display what is needed, you are locked in at 30fps by default. ![]() You see, the way Dark Souls was coded forces the game to commit to a certain framerate depending on the resources available. As in Parallels, the game was running below my playability standards, but unlike in Parallels, I would occasionally see a glimpse of the coveted 30fps mark that I was searching for. If you have a more powerful Mac on your hands, Parallels may very well work for your Dark Souls excursion, but it didn't work out that way for me.Īt this point I considered it a bit of a personal challenge to get this game running on my lowly Mac mini, so we moved on to our last and final option.Īs in Parallels, the obnoxious install and update process eventually gave way to actual gameplay. This isn't necessarily the fault of Parallels, however, as Dark Souls on PC is notorious for being one of the most poorly optimized games in recent memory. No matter what settings I tweaked in Parallels, the game tops out at around 15 frames per second, which just isn't workable for a game that requires quick reflexes to avoid untimely deaths. ![]() On my decidedly modest test machine, the game is what I would consider to be unplayable, which is a huge bummer. On to the next option!Īfter a trying install and several Games For Windows LIVE sign-ins and sign-outs, the game boots up and runs. Games For Windows LIVE has huge issues connecting to the internet through CrossOver and the game outright crashes before you even get started. The problem here isn't so much with the game itself or CrossOver, but with the game's requirement of Games For Windows LIVE connectivity. By subscribing, you are agreeing to Engadget's Terms and Privacy Policy. ![]()
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